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Post by thatfallout3guy on Dec 30, 2011 3:17:44 GMT -5
WELCOME ONE AND ALL! So you decided you wanna try RPing, eh? That's cool, that cool. BUT FIRST! Did you read the guidelines I wrote? YOU DIDN'T?! The fuck you read this for then, GET TO READING CURR! DESU DESU BITCHES!Right, so after you've read those (and I swear to GOD if you didn't read them I will fucking murder your entire family) you might decide, "Well I'd like to join one of these delightful little things known as RPs! Where an I sign up?" Short answer? RIGHT HERE! Long answer? Fuck off, it doesn't need to be longer. Allow me to explain the premise of this delightful little RP! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Right, allow me to explain where this all takes place, and what you'll be doing. Backstory- Twenty years ago, a war started that united almost the entire galaxy under the flag of the faction known as the Terran Starship Command. They allied themselves with all sorts of races against the forces under command of the tyrants know as Chronious and Eceron, two of the most powerful men in the galaxy. The war was known as the Galactic Conflict, and many lives were lost in the process. After five years of battle, the TSC finally had the upper hand. Not wanting to waste any time, they attacked the capital city of Chronious and Eceron, Terra. In a stunning show of bravery, and strategy, Fallout led the TSC, along with the Council to victory against Chronious and Eceron. Killing both of them in the final battle of Terra. The galaxy, which was soon named the Bright Cluster by Commander Fallout, has since then been under the flag of the TSC. ______________________________________________________________ Factions - These are the main factions in Higher Calling. The Terran Starship Command: The Terran Starship Command, or TSC for short, is the main faction of the Higher Calling universe. They are led by Commander Fallout L. Wanderer, and the Council. They were one of the deciding factors, and key players in the Galactic Conflict. They run the majority of the galaxy, and have the most numbers, and access to the most tech out of any other faction. They control over half of the Bright Cluster, sticking mainly to the North, East, and South portions. The New Galactic Republic: They are the main opposition of the TSC, and their sworn enemies. They utilize hit and run tactics on their frequent raids of TSC outposts. They were in a war with the TSC long ago, before the Galactic Conflict, that cost them most of their resources and territories. Despite this, they are still a force to be reckoned with, and control the southwestern, and western portion of the Bright Cluster. The Bloodfist: A group of space marauders that terrorize colonies and outposts on the outer rims of the areas protected by the TSC and NGR. They stick to the far west of the Bright Cluster. They usually stick to the outer rims of the TSC and NGR controlled areas, but have been known to attack as far in as the center of the Bright Cluster. They have a sense of warrior's pride, with many fighting to the death instead of running or hiding. They also have superior tech to most other marauders, and fight with a ferocious tenacity. The Children of Eldwroth: A group of religious fanatics that populate the northwestern portion of the Bright Cluster. They are immediately hostile to anyone that is not one of their own, and have many sleeper agents that report on the day to day tasks of all other factions. They focus heavily on magic, and are filled with powerful mages, and their tech rivals that of even the TSC's. Unfortunately, their unwillingness to trust outsiders has led to the Children being the smallest factions, with their numbers just barely under a billion. The Syndicate: The largest, and most powerful organized crime family in the Bright Cluster. They have no real territories, and are spread all throughout the NGR, and TSC areas. They operate under a code of honor, usually only harming soldiers, or officers that attempt to arrest them, while trying to keep civilian casualties as low as possible. Their tech and numbers aren't as great as that of the TSC or NGR, but they have many brilliant leaders that keep them on the radar. And those are all five of the major factions in the TSC! There are several smaller factions, but they aren't worth mentioned at this point in time. And if you have any questions about them, please feel free to ask me. ______________________________________________________________ One quick think I'd like to discuss before we get into races is the universal force that allows for super human abilities, Power. Power can be utilized by anyone with enough training, and is used for whatever the user wants. Mages use Power to cast spells, shapeshifters use Power to turn into their alternate form, and even warriors use Power to increase their natural strength and durability. The higher your Power is, the more you'll be able to resist certain attacks, and the stronger you'll be. Remember, Power can be used for almost anything, so your imagination is the limit. ______________________________________________________________ Now for one of the most important parts, the races! There are several to choose from, and I shall list them all here. Humans: Humans are the most basic of all races, and are usually average at using Power and psychics. Humans are unique in one way when it comes to psychic abilities, as they have to be unlocked by another psychic. Elves: Quick, and nimble. Elves make for great sharpshooters and stealth based, while also having a natural advantage for utilizing Power for magic and whatnot. Drakkin: Drakkin are a race that are very similar to humans and elves. They are divided by their elements, Fire, Ice, Earth, Water, Lightning, Wind, Light, and Shadow. Each Drakkin's element determines how they use their Power, and the color of their skin. They have reptilian like eyes, and the most powerful can turn into what are known as True Drakkin, which are massive dragons. There are so many things that are related to Drakkin, I can't put it all here. If you're more interested in being one, ask me what you'd like to know. Gryphons: Gryphons are a large humanoid race with massive wings, and hairy clawed feet. They are usually quite tall, and built like athletes. They make fine warriors, and their wings and clawed feet make them a force to be reckoned with on the battlefield. Zythrans: Zythrans are a highly intelligent race of small jellyfish like creatures that inhabit gas giants, and other hostile planets. They mine the planets for food and other minerals, and have developed mechanical suits that allow them to exist on other planets. The race has been credited with some of the most powerful psychics in the galaxy, and are a force to be reckoned with. Vessels: Vessels are a race of sentient machines, and as such, have no connection with Power. Instead, they rely solely on technology to improve themselves. They are the most intelligent race out of all others, and the most versatile. ______________________________________________________________ Now, for the important part. Your character! You might be wondering what you'll be doing, how to start it all off, ect. That's entirely up to you! I've made several backstories for you to choose from, and you're more than welcome to talk to me about making your own! Here's what I want your sign up sheet to look like. Name: Age: Race: Appearance: Backstory: Personality: Abilities: I've already covered what to put in them in the Guidelines, but please feel free to ask me if you have any questions. Now, for the jobs I have. Here they are, and again, feel free to suggest your own. TSC Soldier NGR Soldier Bloodfist Marauder Child of Eldwroth Syndicate Member Civilian Wanderer Other Ask me if you'd like to know the details of each of these jobs, and remember, if you want a new one, then pick other. One final note, this RP is not limited to being a fighter. If you want, you can make a normal character, and just live out your life doing day to day menial tasks! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Holy fuck on a duck, that shit's long! I guess that's all. So post your character, and have some fun! And for the last time, ask me any questions you're sure to have. I like answering them.
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Post by (´・ω・`) on Dec 30, 2011 3:47:58 GMT -5
Name: Jaimie Hunter Age: 21 Race: Half elf, half human Appearance: Short, wild brown hair that doesn’t even touch her shoulders, lightly bronzed skin, and gray eyes that look like clouds during a storm. Her ears are slightly longer than a normal human’s, and are pointed at the end. She’s easily able to hide the tips with her hair, if she needs to, but she prefers not dealing with them and just leaving them uncovered. She has a birthmark on her palm that’s a black version of this: www.renderosity.com/mod/bcs/photos/Full67048.jpg . The only clothes she has are her PJ’s, her uniform, and her armor. Backstory: Her father was a human soldier and her mother was an elven mage. They had a brief, but passionate relationship, before her father died in the line of duty while trying to invade a seemingly peaceful planet. Her mother gave birth on the planet that they met, but left the baby to a family with a note explaining what had happened. She died shortly after. Jaimie grew up working on a farm, playing with her foster brothers and talking with her foster sisters, and had a happy life. She had been told at an early age that she had been adopted, but still treated them all like family. When she turned 14, she made the decision to go into the military, so she began training. She enlisted into the TSC at the age of 18 and slowly became a dependable soldier. She had a bit of a reckless side, but she always got the job done, so after only 3 years, she’s been promoted to Gunnery Sergeant. Personality: She has a careless, fun-loving side, but has a major sense of pride and duty. She’s very sympathetic to refugees/survivors who have lost their family, or have had some family member run off, and generally takes their side; so long it won’t interfere in the mission. She’ll try to save as many lives as possible, but if there’s no other way, she’s willing to kill to save the innocent. Abilities: She’s a paladin, plain and simple. Trained in every weapon, but prefers a shotgun or assault rifle, has latent magical talents that she uses to heal others and herself. The birthmark on her hand glows bright blue whenever she uses magic, so she tries not to use it during a stealth mission, or recon.
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Post by Mathinza on Dec 30, 2011 4:00:38 GMT -5
Name: Mathinza Xyl
Age: 20
Race: Elf
Appearance: Dark blue hooded cloak, with the hood so far down you can't see above his mouth. On top of a suit of cobalt coloured light armour (recon, scout). His face is long and slender, like any other elf, but with dyed crimson hair, cropped short at the front, but long enough to reach his shoulder blades at the back. Pendants hanging from one ear, and the braid in his hair. Unnaturally shiny yellow eyes. Of average build, but a little on the slim side, all the more better for sneaking around. His skin is covered with ancient runic alphabets across his entire body, serving as the focus for his Power. Most of the runes are collected above his right hand, floating around his hand as if hung there by and invisible force.
Backstory: Originally a Child of Eldwroth, he studiously obeyed his masters without question, from since he was a child to his late teens, he accidentally caught a smattering of hushed whispers, presumably about him, from the way they were looking at him. Even if they think he had his back turned. When he whisperings grew into near violence, he was told he was not wanted with the Eldwroth, and was banished from their sanctum.
Personality: Usually Kind-hearted, but with a cold logical side to him, when on a mission, or in the middle of battle. He will coldly calculate the precise amount of power needed for his spells, along with his ruthless efficiency, his is known for his unmatched sniping skills. Hitting shots the others couldn't hit in their own lifetimes. But when off duty, he becomes unnervingly carefree, often cracking jokes at his, or others expenses. But often makes sure they know he dosen't mean them seriously. Has a habit of chewing on his braid when nervous.
Abilities: Runes floating above his right hand serve as the Conduit of his Power, the runes can take many shapes, become as thick or as thin as he needs them to be, can be used for mostly physical tasks, working as extra hand, but also good for sealing spells, for locking away too strong enemies, to deal with later.
Wanderer. Looking for the answers of his masters' betrayal.
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Post by guycoolspore2 on Dec 30, 2011 22:55:38 GMT -5
Name: Lagorúthon Age: 59 years old Race: Elf Appearance: www.alleycatscratch.com/lotr/Elf/Elrond/EArmor/ElfArmor_1004.jpg + i262.photobucket.com/albums/ii98/fatherdog/face.jpgBackstory: This elf's life is full of war. See those blind eyes? Torture during the war between the Northern and Southern elves. He has taken such great risks that he had an entire arm replaced by a captured Vessel's forced help. Due to his wisdom of magic and experience with machines, his arm is a hybrid mix between tech and magic, and when not used as his sword arm can knock one bear into a lion and make them fight to the death out of the illusion that the other started the fight. He can sing very well, and has a deep bass voice. Personality: Very quiet unless he sings, even when fighting. He can do both stealth and run-in-and-take-down-the-enemy-right-now. Abilities: His Magitech arm was already described, but because he's lived through so much, his wisdom and intelligence has increased beyond that of any human mind, which he uses to map out the entire area in his mind. He can calculate Longitude and Latitude just by looking at the color of the water and shape of the waves, and can tell you how much longer it takes to get to the destination because he counts time without knowing it. Due to his blind eyes, he had to tune his senses while going through many trials. His Weapon is a Sword most of the time, but he's still figuring out some of the secrets of his Arm. War Veteran. When not protecting caravans, he's found training soldiers and being a lookout.
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Post by Rygand on Dec 31, 2011 3:47:08 GMT -5
Name: Sebastian Davenport, alias "Trick Sparrow"
Age: 28
Race: Human
Appearance: The man stands somewhat taller than average, with broad shoulders and arms that seem a bit longer than normal, though this is barely noticeable. He has a fighter's build, strong but not bulky, all of his muscles tightly and strictly built, avoiding all unnecessary weight, suggesting that speed is more important than brawn to this man. His quite long hair is of a dark gray colour, and is nearly always tied back on a neat ponytail. He seems to be always clean shaven. There's an old, long scar running down his right cheek, going across it wholly. The man, more often than not, has a playful, though somewhat sinister smirk playing his lips.
Backstory: Sebastian was born into the Davenport Assassin's Guild, and was from his very birth set to be the family's next heir. Some of the greatest assassins the TSC, and the rest of the world for that matter, had ever known. The existence of the Guild was a well kept secret however, those few who did know were well trusted, and those that were not as trustworthy... never lived to tell the tale.
From his very childhood he was trained as an assassin, and unsurprisingly to all of his collected family, he seemed a born natural at the dealing of silent death. As he grew, his talents were only ever honed, day by day. When the young Sebastian reached adulthood, he however left the Guild, as he felt that the rules and "moral values" of the Guild were holding him back. The Davenport Family did not take kindly to his leaving, and Sebastian is hunted by the very family that raised him to this day, though he does not seem to much mind.
Some years after leaving the Guild, he somehow came to posses the Poison Power Sphere. Some say it was a reward from a job well done, some say it was stolen. Whatever the truth may be, no one knows, other than Sebastian, of course. He is still very much active in the art of assassination, his Power Sphere only making him an even more effective killer. He is known by the alias, "Trick Sparrow".
Personality: Sebastian is a quite laid back man, considering his profession. He seems to go at everything he does like it was effortless, be this true or not. He seems to have full confidence in himself, in whatever he does. He takes pleasure in his work, though not in the act of killing itself. More the actual work process, tracking and hunting prey, conceiving ever more elaborate ways of finishing his jobs. Some might view him as sadistic, but the truth is not quite so simple. He is but a man, taking joy in his craft! He has a sneaky feel to him, and has a fondness for trickery.
Abilities: Sebastian is highly skilled in the use of all manners of daggers, and as such, he uses them often, in various different ways. Close quarters, as thrown weapons, for some badass whittling, you name it. He is also very proficient with handguns, and carries some on his person, all of them meant for assassination purposes, silenced and untraceable. He is also a skilled martial artist, trained in many different styles, which he has combined into his own unique form of dishing out physical pain.
Then, of course, there is the Poison Power Sphere. He uses this in many ways, but some of the more common ways are producing poisonous gasses from his mouth, poisoning people by touch, turning objects and substances poisonous... the list goes on. His body holds hundreds of different types of poison, varied for many different purposes, though most of them of the deadly sort. Unsurprisingly, he seems to be completely immune to all kinds of poison. He makes great use of his Power Sphere, but tries not to flaunt it, preferring to use it in more subtle ways, as is natural for his line of work.
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ThatOneGuysBro
Murdered One Of The K-ON Cast
Problem officer?
Posts: 407
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Post by ThatOneGuysBro on Dec 31, 2011 9:25:51 GMT -5
Name: Branimir Adanoi
Age: 47
Race: Human
Appearance: At a clean six feet, he stands with an erect posture. He has brown ragged hair that falls just short of his shoulders and bright green-azure eyes with sharp facial features and little scruff along his jaw line and chin. His face is begrimed and dirtied, especially under his eyes and along his forehead. His body has a fair build to it, loosely chiseled but lean. His garb consists of a grey, fitted tunic and matching trousers, slightly baggy, but tied up around his shins and a pair of old flat leather shoes. In the colder seasons he wears a wool cloak gifted to him as he left on his pilgrimage.
Backstory: Growing up in a poor village in what the TSC would consider an underdeveloped world, Branimir had little luxuries in his early lifetime. He trained in the village dojo and had a natural affinity for learning their hand-to-hand arts.
By the time he was 14 his village was attacked by a roving band of bandits that took him in as a chore boy. As the years passed he became a part of the bandits' comradery and learned how to wield a sword from them. Within time all hatred Branimir held for the people who slew his friends and family subsided as they became his new family.
One fateful day after raiding another bandit stronghold he came into possession of an enchanted scimitar that seethed with a malevolent 'poison'. Upon grasping the steel weapon its sway overtook his will power and his mind was corrupted to the point where he no longer had a sense of right and wrong, bereft of all reason. He slew everyone in his sights, most of his fellow bandits fleeing as he overtook the bulk of their numbers with a maniacal laughter.
For two years (though he himself is unaware of how long it really was) he lurked in the depths of mountain caves as he grew uncomely, shaping into a beast with no remorse. He would occasionally leave his mountain home to lead slaughter against a nearby village. One day when he waited in the crags of the mountains, as he often did to ambush passer-by's, he attacked a man who easily dispatched him, breaking both arms and severely injuring his torso before his rage subsided. The stranger instantly recognized the sword and managed to conceal its presence in the mountains as he took Branimir, unconscious as he was, to his home for healing.
Branimir woke up two weeks later, his humane demeanor restored to him, an aching in him he could not particularly trace to his body. The man who redeemed him revealed himself as a monk who brought him to the mountain top temple he resided in along with other fellow monks. He told Branimir that the sword he wielded was one that was heavily corrupted with a spiritual poison that took two weeks to draw from his body, hence why he was unconscious for said period of time. The last two years of his memory was blurred, steadily revealing itself to him through nightmares that plagued his conscious. Within time and with the monks' guidance he came to realize his two-year past.
After the emotional stress lessened he accept the high monk's offer and garbed himself in their cloaks as he endured intense spiritual and physical training. 23 years later, his body tempered against the elements of winter, among other rigors, he achieved a physical and mental serenity and balance. Awarded with the second highest rank among the monks he set off on a spiritual journey as he pilgrimaged around the planet, visiting various shrines as he searched for his purpose in life, never neglecting a day of training.
Personality: When in the company of others Branimir is light-hearted and kind, always showing compassion and giving others the benefit of the doubt. He is quick to avoid conflict and will often yield willingly to others' wills and is very patient. His smiles and laughter are of no shortage when in company and he is ever the optimist. Every now and again he'll seek seclusion with a somber demeanor as he often philosophizes and reflects on his past. He is generally a philanthropist, however he will come to arms against those who insist on endangering the peace, albeit reluctantly. He also likes to indulge in the occasional riddle.
Abilities: His body is quite flexible and he can move his body fluently, his hand-to-hand capabilities note worthy. He has adequate skill with a sword and no other trade for battle. He can cook, but can barely read. He is able to mask his presence to some degree and has a little control of his spiritual power, referred to in Higher Calling as 'Power', though he shows potential.
Due to being an egregious faggot I will be dropping out of this RP, the likes of which I've never even started.
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Seamus
Sexual Position
Posts: 82
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Post by Seamus on Jan 1, 2012 1:58:41 GMT -5
Name: D'espion
Age: To be honest, he's not sure. He was raised to ignore material values. He's probably around 50 or 60, but in perfect physical condition owing to his Power.
Race: Elven
Appearance: Standing at six feet and five inches tall, he always stands straight, and has long, thin, pointed ears. His skin is a tallowy yellow, and looks as though you could tear it like paper. Doesn't feel that way. He has a single, long scar running down the right side of his face, although he won't admit where he got it. His teeth are in bad repair, although his breath never smells bad. His eyes are hazel, and have often been seen to glow, although this was never proven. His features are thin, and his nose is long and sharp.
Backstory: Once a Child of the Monastary of Eldrwoth, he is now moving to the TSC for reasons unexplained. He has no reason to join the TSC, other than the one he's given: he has nowhere else to turn. The Children of Eldrwoth had few friends, and even fewer political allies. Although D'espion had trouble adjusting to liffe outside the Church, he'll have to manage. The Church does not accept outsiders, and therefor will deny him re-entrance if he wishes to return. He hopes the TSC will accept him, and his angle is this; if they want to hold power over their regions, they need men with Power. And he, being a Child of Eldrwoth, has that in the bag.
Personality: D'espion is ruthless. The Church raised him to gain Power, and gain it he will, at whatever means necessary. He once participated in a battle sim at the Church, in their courtyard; this was to test his abilities, intended to gauge his power. He was the only man left alive, having annhilated all of his fellow church members' avatars. He always emerges victorious. Once, in a team v. team sim, he was placed at the head of his army. The other army was obliterated, as was two/thirds of his. He had won in one maneuver- one that wiped out a good deal of his men. Every soldier of any high rank survived, while all of the expendables died. He is cunning, sarcastic, witty, and unbelievably intelligent- also a bit of a silver-tongued devil. One of his many faults comes to play in friendships, where he often uses his friends and then 'disposes' of them. He has no friends, only allies; no enemies, only opponents and soon-to-be-dead men. Of course, he hides this; it is often believed that he needs psychiatric help, although he would never seek it, as he is narcissistic.
Abilities: At hand-to-hand combat, he can hold his own against a man of moderate strength, as long as he moves quickly and fights tactically. His Power level is off the charts; he can create objects out of nothing, fuse objects together, and create golems in seconds. His elemental powers are amazing, unheard-of, and he can control another mysterious element; one that he basically created himself. He can control Chaos.
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kyle
Full Throttle Member
Posts: 134
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Post by kyle on Jan 1, 2012 3:20:46 GMT -5
Name: Sparrow Age: 55 Race: Human Appearance: duskskully.deviantart.com/favourites/#/duyzfu like that, no other thing just like that. Backstory: Sparrow has no past he was taken away by a group of monks after his parents were murdered. The monks taught him everything he knows. He then left to make the world peace as the monks told him but, all he wanted to do was meet girls, kill people, and make new friends. Personality: Nice, cool, loves to draw and read, friendly when not evoke to rage, and likes to relax. Abilities: Hand to hand combat, using knives, duel wielding twin revolvers that hold unlimited bullets, and is an inventor of many things
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kain17335
Unstoppable Badass
The Scottish one.
Posts: 362
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Post by kain17335 on Jan 1, 2012 12:33:21 GMT -5
Name: Duglouse Hyde
Age: 47
Gender: Male
Race: Human....Hopefully.
Appearence: Wears a brown leather trenchcoat that is tatterd around the edges at the bottom, with a filthy bloodstained and muddy white shirt over his marginnally well built body. Wears a pair of black leather trouser with wrought iron knee pads and brown leather shoes with pale coloured laces. Has longish brown hair that reaches just past his ears, with odd curls here and there. Stands up straight at all times at a clean 6"5, Has rough black stubble over his face that never seems to grow further from it's original length. Has dark brown eye's that seem almost black when looked at properly, covering his eyes are a pair of black rimmed glasses that glint with an almost etherial light. Has a walking stick that contains a rapier like blade inside it, with an ingraving of a hawks head that sprouts from the hilt, then curves round like a handle. The actual cane has many odd runes and symbols that seem to give the impression that they ebb and flow around the stick, often stopping when someone stares directly at them but out of periferal vision, it s possible to see that they may 'flow', although Dr.Hyde has never said if it is true or not. Under his coat are numerouse apperatus of things ranging from scalples to wires and thread for stitches, these are all bloodstained and highly unsanitary, of course he's never gotten any complaints from his patients. Personality: A quiet man, although will easily voice his opinion on things that regard him, but can be quite hostile to people whom are of an 'unsavoury' type. But, through years of 'experimentation' of different drugs and 'concoctions', Dr.Hyde has become...quite insane, hell bent on perfecting his own formulae of the so call 'morphuline' drug, that has been used in medicine for people with bad immune system's and such. Even though he seem's quite docile most of the time, Dr.Hyde is well known for his sudden spouts of rage, these things 'range' from things not working to the way he wanted them, to someone saying something about his mother. Although he is insane, Dr.Hyde can be gentle to the people whom he like's and therefore, is less likely to go into one of his fits of rage if they are present, but this does not mean that they wont happen. He also has a strong willingness to 'experiment' with almost everything, this can lead to some odd conversations afterwards though, so he tries not too. Has been known to speak in some unknown languade (mostlikely of his own cration) when he is concentating or or swearing when something goes wrong, which happens a lot. Is well know to talk to himself, although he say's that he is merely speaking with Prof. Wolfenstein, most people think he is just a crazy old fool
Abilities: Is proficient in shortswords and most small arms such as pistols and some shotguns. Carries with him at all times 3 vial's of an unkown substance that he calls Truphaleme, which, when ingested, turns him into Prof. Ludwig Von Wolfenstien (see bottom), in this state he is very strong and agile as the muscles in his body 'row' at an alarming rate, in this state Dr. Hyde does not exist, Prof. Wolfenstein also acts a lot differently to Dr. Hyde, acting more gentlemanly and less insane, although that couldn't be farther from the truth.
Proffesion: A Doctor by name, but more of a 'mad scientist' to say the least. A semi-professional artist, but only for the things that 'interest' him. Is also a mercenary, although usually staying as a field doctor rather than an actual fighter, although he is just as good, if not better than most mercenaries in the 'groups' he has been in.
Backstory: Was born in the small town of San'kator, right in the middle between Asgard and Fort Nox in the country of Ugontor, a savadge country, well known for the unsavoury types that flood out of it on a daily basis. Because Dr.Hyde's hometown was in between Asgard and Fort Nox, the town would see many a wounded soldier but mostly dead ones, this was the time when he became interested in medecine and 'biology'. Using the wounded and dead that came through, Hyde became proficsient in most types of medicine, of course he has saved many lives, he has also taken them as well, usually out of 'interest' as to what would happen if he did something 'unorthadox' to his 'patients', although he never admitted it, Dr.Hyde was responsable for more death's than saved lives. Although his usual response to someone who'd asked him about it is: "FOR SCIENCE!" Had become a field docter at the age of just 17, ready to see what he could do in battle, but after a few close calls Hyde noticed that he should at least have something to defend himself with. Of course, he could not 'buy' one as he barely had anough money to buy food, but, during one of his many 'experiments' he manadged to produce a very pure sample of morphuline, and due to his nature, promptly drank the whole vial. In this madness (although no one knows for sure), Hyde supposidly saw and old Oak tree, which filled him with a hallucination that he should carve a cane out of it, he promptly did so, carving into it odd runes that came to him in this maddened state. Afterwards, whe he came to the cane had the rapier blade right next to it, coered in blood, although it is not know 'who's' blood it was. Since then, Hyde has kept it near him at all times, making him feel safe.....
Name: Prof. Ludwig Von Wolfenstein.
Age: Unknown, probably around the same age as Dr.Hyde.
Gender: Unknown, most likely male.
Appearence: Whatever Dr.Hyde was wearing, usually using his massive fist's to move around on as well as his legs.
Personality: Extremely violent, but gentlemanly to those whom do not wish to harm him. Speaks in a very scouse German accent.
Abilities: Is extremely strong and agile, even due to his size which had been increased tenfold when Dr. Hyde drinks his 'potion'.
Proffesion: Whatever he want to do at the time, usually involving some deformed freak of nature and a teapot.... Prof. Wolfenstein is also known to have 'conversations' with Dr. Hyde, even though people think that Hyde is and insane Schizophrenic, Hyde insist's that Wolfenstein is a real person.
Backstory: Little is known about how Dr.Hyde produced the potion that created Prof.Wolfenstein, although it is known that Morphuline is part of the 'concoction' , although it only has a small part in the potion that changes Dr.Hyde into Prof.Wolfenstein. The potion was first created around 3-4 years ago, in one of the good Doctors many 'experiments', in which he created another pure sample of morphuline, he tried it with many different concotions, each with quite maddening effects, it is now well known that Prof.Wolfenstein is probably more mentally stable that Dr.Hyde himself, although Hyde would never let him admit it.
Both Hyde and Wolfenstein are independent 'hands for hire', although they are also independent 'Scientist's' although that is putting the term very loosely.
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Post by hachpo on Jan 8, 2012 10:53:09 GMT -5
Name:T9001
Age:342
Race:Vessel
Appearance: Humanoid, 8 feet tall, metallic shiny outer shell, with golden plated sharp joints (knees shoulder etc.) has a ragged, tattered, brown cloak and hood over his head which reveals only his mouth, but his eyes are shadowed, with 2 green glowing dots.
Backstory: Originally an engineer for TSC, his workshop was attacked by bloodfist marauders for the 3rd time. Tired of the fact no one would help him, he designed armor and weapons for himself,and fought off the marauders, and every time they came back with a few more, he would upgrade himself. Now he is an Elite soldier in the TSC army.
Personality: wise, intelligent and talks fast. Is often teased by his fellow troops for the fact that he doesn't kill, only wound. Abilities: very strong and durable, but slow
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Post by anon6655321 on Jan 8, 2012 15:12:14 GMT -5
Name: Kysce
Race: Gryphon
Age: 30
Appearance: Stands at nearly 7ft, has dark brown feathers which glint with golden undertones in the right light, his eyes are large and are a piercing yellow colour. He wears dirty raggs on his taloned feet and hands, he also has a ragged hood to cover his face which is badly scarred from years of battle, the hood fails to cover his almost black, curved and razor sharp beak. Most of his body is also covered in rags but on his back he wears a surprisingly fine cloak to cover his mutilated back (a cloak from his army days)
Backstory: Kysce was once a proud, noble and well respected warrior. Due to his skilled use the spear at close range,rifles for taking down enemies from afar and his knowledge of fire magic, few could best Kysce within the Gryphon army. However he threw it all away by commiting a crime of passion so heinous, that the elders punished him by ripping of his wings and cast him out of respecatable society. He was banished and told to leave the capital city (where he was a guard) and to wander the deserts of his home world, alone, shamed and broken. Years and have passed since that day and Kysce will not speak of his crime and is trying to find a way of attoning for his mistake, restoring his honour and replacement for the wings his own people took from him.
Abilities: He is stong, fast and agile, despite his reduced mobility he can still easily scale buildings using his talons. Skilled in the use of spears and rifles, he has also learned to fight hand to hand after years of living on the streets. An excellent scout due to Gryphons naturally good eyesight and hearing. Kysce also has very basic knowledge of fire magic, he still has so much to learn and his skills pale in comparison to somone with training in the art.
Personality: He trys to stick to his code of honour, however he can be ruthless when the situation calls for it. Also willing to do anything to get back his wings, even if that means murder or worse. He is mistrustful of others and hides his emotions behind his cold demenour. Seems distant and unaproachable at first, but will open up to those who earn his trust and fight to the death to defend them.
Wanderer searching for his honour.
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Phrost
Sexy Member
Puddi puddi.
Posts: 66
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Post by Phrost on Jan 8, 2012 15:51:09 GMT -5
Name: Suriva (Pronounced: Soo ree bah)
Age: 75
Race: Ice Drakkin
Appearance: Typical Ice Drakkin appearance; rather well-endowed; a large, vertical scar running from Suriva's Jugular-area down to her hips from a failed assassination; 5'9"; amber-yellow eyes, the kind you see in a dark alley and think "I'm fucked"; she appears to be about 26.
Backstory: Suriva doesn't remember much of her early childhood, nor does she care too. Her childhood was riddled with poverty, broken dreams, broken promises, and cold nights. But later on, she grew into a middle class family. All was good. All was good. All of her family is alive though. She's not THAT cliche`. Later on in life, she developed her Power more and more. She once went hunting with a childhood friend that was a girl. Let's just say that stuff got real kinky, real fast. But Suriva's not a whore. Not by any means. But she's bi. Not really sure if that is even needed. At a whopping age 12, she stopped focusing only on Power training and studied the fine arts. She can play the master off all instruments now. That's right. She can play the bagpipes, or the Drakkin equivalent. Oh. OH. This one time, at a friend's wedding, she accidentally froze the punch. Irrelevant, yes. Stupid, yes. Unneeded, yes.
Personality: Having a generally normal history in comparison, she's a happy Drakkin. She's friendly, and tries to make friends with everyone. She's quite timid though, and tries to avoid conflict at any cost (that's mainly why she became an assassin).
Abilities: She can materialize ice in her hands and fire them. (Like Ice Spike in Skyrim) Suriva can also use the water in the air and freeze it, making useful shards of ice that could be out of her firing range. She can also in-case herself IN ICE to form a makeshift shield. Though not always needed, she can freeze something over and break the ice, breaking what ever she froze over.
Profession: Assassin. TSC Soldier.
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Post by stoopkidatlhs2 on Jan 11, 2012 15:21:34 GMT -5
Name: Marion Le'Cavalier Age:45 height:6'3" eye color:green hair:short, brown hints of Grey. Profession(s): Hunter, gun for hire, Survivalist. Background: Marion was raised in a Wealthy household, He often went on hunting expeditions, it is because of this He developed mastery in the skills of sharpshooting, medical(herbal from the wild), and his knowledge of all thing living in the wild. Over his life he has created 3 custom rifles which are the only firearms he will use. He went on a Hunting expedition with is wife when they were ambushed by a group of i dunno (crazy mutant lions) (5) and managed to survive, but his family was killed. he now does mercenary work and still blames himself for his families death.
Personality:Wise, tactical, calm,only loses control if he has a flashback of his family...
skills: peerless long range shooting, survival-ism, herbal medican, hand to hand, knowledge of the wilderness.
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Post by freemartialartist on Jan 11, 2012 17:42:31 GMT -5
Name: Errion Redfeather
-Age: 29
-Race: Gryphon
-Appearance: 6'7" Muscular, full bodied build. Weighing around 240 lbs. Wears a lightsteel chestplate dyed Tan and black with a large diagonal (/) red feather insignia across the chest in honor of his family. Its custom fit to account for his nonhumanities.
His skin is a dark tan, pushing light brown, his hair a very dark brown. It is wildly frayed. The feathers of his wings are black at the center, dark brown for the most part, and tipped in fierce crimson.
He wears standard NGR military legwear, though no footwear to account for his dark brown talons. He carries a 9 foot steel javelin (named Raptor) as well as a standard NGR sidearm at his hip.
-Backstory: Errion comes from a proud military family with a rich history of service. As their home planet of Valefor is aligned with the TSC, several member of the Redfeather house joined up, including two of Errion's brothers: Alfeo and Calion. However Errion, influenced heavily by his favorite teacher at University, joined a small group that chose to saw Valefor's affinity with the TSC as an distant occupation rather than an alliance.
Believing his destiny to be fighting to free his planet from oppression, he joined the NGR marines, opposing faction. With his military aptitude and natural abilities, he quickly ascended rank and became captain of a company of raider/marines aboard a *Heartworm Class ship, the NGRS Skywasp. (description below) He fights to someday bring freedom (in his eyes) to Valefor.
-Personality: Fierce and intimidating. Rarely is there anything but a scowl on his face. His countenance is one of varying degrees of fear inspiring, from irritated, to unapproachable, to outraged. He makes a point of making eye contact to any one he is speaking with, with a piercing glare like an eagle. He has a strong sense of comradeship, but has no compassion or tolerance for the lazy or incompetent. He follows orders first, but if possible, always does his best to obey the precepts of Godfrey: disciple of Zan, the Gryphon God.
-Abilities, though basically trained in the major firearms of the NGR, he is most adept with his family's traditional weapon, the javelin. However, his greatest weapons are the Power of Wind he wields in his wings. He uses them frequently the force enemies to a wall, or the ground. He can use them to sever with a wall of hyperspeed air. At its most intense, he can condense the air around a man's face that it becomes too dense to breathe.
*The Heartworm Class ship is more or less cylindrical with slight conic expansion towards one end. It is designed to house 175 people: around 100 marines, around 25 crew members, and around 50 parasitic crew members to man the host. There is a cone at the larger end. The ship is designed to drive into an enemy ship, piercing its hull with the cone. The cone then opens inside, instantaneously expelling gel at its base to lock the air as well as fuse the two ships, to be manually removed later. The marines go in first, attacking and usually killing all inside. When it is secure, the reserve crew team moves in and takes control of the new ship. Typically, several of these ships will accompany a cruiser or another large ship. Many of them will 'implant' on a ship at once. Each Heartworm ship has a naval captain and a marine captain (like Errion), the naval captain having control of the ship's maneuvers as well as authority of the crew members. The ship uses a shield displacer, to move straight to the opposing ships hull. This also means the Heartworm cannot have a shield of its own, so it relies on its stout and ergonomic cylindrical hull and copious thrusters.
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Post by chibirobo99999 on Jan 14, 2012 18:52:59 GMT -5
Name: Vincent "Vince" Aerion
Age: 36
Race: Human
Appearance: 6' even. Long, brown jacket with black undershirt. Red and black scarf, combat boots, blue jeans and black hair that reaches the middle of his neck. He has a lot of battle scars oll over his body and he lost his right eye in a skirmish against the TSC. His left eye resembles that of a wolf and his blood-red.
Backstory: Having been in BloodFist for about 10 years, he's seen a lot of battle. His Martial Arts have kept him alive and he uses them to fight for BloodFist, be it against small colonies or large military outposts, he fights with them to his last breath. He was trained by a man who later turned against him. Killing his fiancé and destroying his ability to trust others.
Personality: A skilled warrior who puts himself before anyone else. Generally cold-hearted and has many enemies. Very quick to kill anyone who picks a fight with him.
Abilities: Outstanding hand-to-hand fighting skill, acute senses of hearing and sight, extreme physical discipline
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