Post by thirdofnine on Apr 2, 2012 20:32:31 GMT -5
As per many developments on my side of things, these are the last few updates I'll be putting up on this forum. Why, you may ask? It's simple, really. I'm setting up a blog in which all aspects of Project Dawn will be covered, and where I will update you on the progress of the game itself. Now, Chim has asked a few questions which I'll answer before I get to *why* I'm making a blog.
"Will there be mounts?"
No. Mounts are both too much more programming, and also not needed. Location from location travel is handled through the magic of cutscene editing and the map screen. Think "FF9" when you think of how transitions work and you've got the exact deal.
"Will there be legendary monsters?"
Oh god yes there shall be. We're planning everything from giant ooze monsters utilizing the broken equipment of those they've killed as a weapon to great beasts of the void attacking the player in a vortex of anguish.
"You mentioned references being in the game. What exactly did you mean?"
The "references" themselves vary greatly. Being historical references, references to different mythologies, and even to anime and other video games, little homages to the many things we love are sprinkled throughout.
Now, as to why I'll be establishing a Blog for our game:
In short, we're expanding. As such, it's time I started monitoring my information. Though I heavily doubt anyone on this forum would, it's important for me to ensure plagiarizers don't actively steal my ideas and incorporate them into their own games. By establishing a blog, everything I post on there becomes inherently protected by law.
That's not all that's happened, however. We've concluded that we shall be using the Unreal engine for our game, though Havok was a close contender. In the end, Havok only lost because we're not rich bastards who have 50k to throw around at things.
Lastly, We've now got a manager. This means that we're going to start functioning far more like a company and less like a bunch of guys in their basement. This will hopefully, along with adding many more people to the team, result in production quality and speed immensely increasing.
So, overall, things are looking up for Project Dawn. It has much potential, and might just be my ticket into legitimately making games for a living. This one's for you, Fallout. I'm making your wishes a reality. Or at least approaching them.
"Will there be mounts?"
No. Mounts are both too much more programming, and also not needed. Location from location travel is handled through the magic of cutscene editing and the map screen. Think "FF9" when you think of how transitions work and you've got the exact deal.
"Will there be legendary monsters?"
Oh god yes there shall be. We're planning everything from giant ooze monsters utilizing the broken equipment of those they've killed as a weapon to great beasts of the void attacking the player in a vortex of anguish.
"You mentioned references being in the game. What exactly did you mean?"
The "references" themselves vary greatly. Being historical references, references to different mythologies, and even to anime and other video games, little homages to the many things we love are sprinkled throughout.
Now, as to why I'll be establishing a Blog for our game:
In short, we're expanding. As such, it's time I started monitoring my information. Though I heavily doubt anyone on this forum would, it's important for me to ensure plagiarizers don't actively steal my ideas and incorporate them into their own games. By establishing a blog, everything I post on there becomes inherently protected by law.
That's not all that's happened, however. We've concluded that we shall be using the Unreal engine for our game, though Havok was a close contender. In the end, Havok only lost because we're not rich bastards who have 50k to throw around at things.
Lastly, We've now got a manager. This means that we're going to start functioning far more like a company and less like a bunch of guys in their basement. This will hopefully, along with adding many more people to the team, result in production quality and speed immensely increasing.
So, overall, things are looking up for Project Dawn. It has much potential, and might just be my ticket into legitimately making games for a living. This one's for you, Fallout. I'm making your wishes a reality. Or at least approaching them.