Post by Phrost on Jan 14, 2012 17:31:09 GMT -5
In your first posts, you will have the oppourtunity to take on the role of a marshal (good), citizen (neutral), or an outlaw (evil), or just be your own person.. The way you will decide will be revealed in the actual RP. If you defect from the marshals or outlaws, there WILL be consequences.
You will start off with a standard revolver, a lasso, and a hunting knife.
Your character format should be:
Name:
Age:
Nationality:
Gender:
Appearance:
Clothing:
Talents:
Backstory*:
*The backstory should give us a general idea of the history of the character, not the whole life story.
You can literally be any human you want to be!
Rewards (such as money and weapons) will be dealt with using a 100 sided die roll. The higher the number, the less valuable of a reward you get. Example: Suppose you're early into it and you get money as a reward. If you rolled a 100, it'd be $2. If you rolled a 1, it'd be $100.
"Demerits", such as getting shot, will also be determined my a 100 die roll. If you get a 1 or a 100, you die for sure, or are injured permanently. Example: You're shot by an evil boss, you roll a 100, depending on where he shot you, you are either dead, or mortally wounded (such as, having to walk with a limp for the rest of the RP).
If you decide to try and go OP on the RP, the NPCs will grow even more OP, cancelling you out.
As a civilian, you will face the hardest road. Economic crisis, rape, street crime, swindling, basically downtown Los Angeles. Treason will run rampant.
Civilians:
The idyllic cattle ranch under the baking hot sun, a flask of whiskey at your hip and lasso on your belt...sounds nice, doesn’t it? In Manifest Destiny, it may not be quite what you’d expect for the frontier, civvie lifestyle. You’ll have the law on your side for the large part, but don’t be fooled into thinking civilians are going to be livin’ it easy street. Minor things like drought, spread of disease, banditry, economic crisis, petty criminals and racist shopkeeps are a fact of life in Exodus in America.
Bandits:
Tired of being beaten down for generations by the ever so slightly corrupt lawmen at the good ol’ homestead? Hate authority and all the taxes that come fresh with it? Slap the side of your stolen horse and become a bandit today! You’ll have all the privileges that come with being a morally inept member of society, such as being able to steal and kidnap, fight for your right (to party?), go on drunken rampages against random towns, and not to mention being the villain! Sound fun? Well, don’t get carried away with that just yet. By going on a roaring rampage of revenge against the West for some minor inconvenience, you’ll experience being hunted down by marshalls and bounty hunters alike, mutiny lead by that guy who’s always given you the evil eye, struggle to manage the logistics of your merry band of psychopaths, face the loneliness of isolation from civilization, and the local wildlife - snakes, mosquitoes, coyotes, and red ants to only name a couple.
It ain’t easy being evil. Don’t say we didn’t warn you.
Marshalls:
What’s important to bear in mind is that this, the morally just path, will not always yield the most rewards. As long as human nature exists, NPCs may try to subvert your path, rip you off, feed you bad info. Just because you wear a fancy hat, doesn’t mean that all will bend their knee to you. Threats will come thick and fast, as even the most minor of problems will be made out to be a massive fucking deal by some conniving old house wife too lazy to push her own drunkard husband into line. Yeah, really. Think twice before accepting a bounty to pursue gang members, as you may need to take on fresh supplies for you to stand the slightest chance of getting there. Starvation, sun-sickness, death of your dearest mount Martha, and ammunition shortages will become issues along the way.
The world of Red Dead Redemption is a cruel one. For the Marshalls, even more so.
The world of Manifest Destiny is that of Red Dead Redemption’s. Three “regions” (New Austin, West Elizabeth, and Nuevo Paraiso) make up the world.
New Austin:
New Austin is the “most Texan” region in all of Manifest Destiny. It’s inhabitants will use mass amounts of slang. Contains extremely conservative principles. What you consider “southern hospitality”, they consider moral code. If you ask for a discount in any given hotel, depending on how drastic the change is, they will give you the aforementioned discount. The terrain is unique, consisting of grassy plains, that eventually spread out into desert, and back again. The areas of New Austin are: Gaptooth Ridge, Rio Bravo, Cholla Springs, and Hennigan’s Stead. Gaptooth Ridge is a rather desert-y area with only two major settlements, Tumbleweed (which is even a ghost town) and Rathskeller Fork, which is crime ridden. Rio Bravo, on the other hand, is mainly scrub with two settlements, and a military fort. These settlements are named Benidict Point and Plainview. The fort is called Fort Mercer. Cholla Springs is primarily grasslands and prairies. It contains one small and one large settlement: Ridgewood Farm, and Armadillo. Hennigan’s Stead is the most diverse region in New Austin: with dry and arid lands that can flatten out into grassy highlands. What really makes Hennigan’s Stead shine, is it’s settlements: MacFarlane’s Ranch, and Thieves’ Landing.
Nuevo Paraiso: The Mexican region of The Western Border States is, by far, the largest. And is mostly a desert terrain. It’s made up of 3 regions: Punta Orgullo, Perdido, and Diez Coronas. Punta Orgullo consists of three major towns: Nosalida, Escalera (the current capitol of Nuevo Parasio), and Tesoro Azul. Punta Orgullo is like the rest of Nuevo Parasio: Desert. Perdido is the largest and most mountainous of the three regions. It’s mountains towards the south end create a unique landscape that houses the second largest population of cougars in The Western Border States. Perdido’s major settlements are perhaps the most interesting. Chuparosa, the second largest town in Nuevo Parasio, is in western Perdido. Las Harmanas, a small settlement, ridden with rattlesnakes and armadillos, is directly east of the pre-mentioned Chuparosa. Agave Viejo, the smallest town in all of Nuevo Paraiso. The final, smallest region in Nuevo Paraiso is Diez Coronas. Like the rest of the Mexican region, there is nothing but desert. It’s main, rather small settlements are Casa Madrugada, El Presidio (which is a fort), El Materdoro, and Torquemada.
West Elizabeth:
West Elizabeth is the smallest region of The Western Border States, made up of two regions: the Great Plains, and Tall Trees. The Great Plains are arguably the most safe, with Blackwater, the most civilized settlement in all of the Western Border States. The Great Plains are simply large plains. Tall Trees is an extremely forested area with three towns: Manzanita Post, Conchinay, and the Pacific Union R.R. Camp.
The Story:
The story will be determined by the players. Each decision will dramatically impact each and every outcome. Therefor, the story will never have a definite end, nor structure.
___________________________
Already Posted Characters:
kyle
Name: Bruce Wynn the 8th
Age:45
Nationality: French
Gender:Male
Appearance:http://duskskully.deviantart.com/#/d2piuhy the only guy in that pic but with black hair
Clothing: just go by the link above, after he gets out of prison and changes out of his jail clothes
Talents:sharp shooter, master planer, smokes and drinks, and is a Two Faced man, by two faced I mean acts good but is really bad
Back story: Bruce was borned into a wealthy french family but lost it all in gambling for a lot more. He then turned to a life of crime to get all his money back he was caught at age 29 and got out at age 45. Bruce is now a good guy. A good guy that is two faced and is still evil
Mr.Chocobo
Name: Damus Riech
Age: 25
Nationality: American, Italian decent
Gender: Male
Appearance: Dorian Gray like (from League of Extraordinary Gendlemen). Youthful, handsome. Long dark hair. Has a smile that can melt hearts. But his dark, almost black, eyes appear to be hiding something. Some horrible truth that contridicts his pleasant and refined manner. Teeth are filed to points.
Clothing: He wears a light gray suit, well fitted.
Talents: He is a master at manipulating people. He is a genius in that sense. He is an ace shot with a pistol, but most bigger guns illude his ability. He is rather thin, so not overly strong. But he is deceptively fast,
And do not get close to him. He bites.
Backstory:
Born to an Italian merchant living in America with a beautiful wife, he had an easy life growing up. It was obvious he had a knack for learning, and he always seemed to get what he wanted, but in the harsh life that is the west thats not always a useful thing.
Eventually, his parents died. Nothing special happened to kill them, they just both died of age and consumption.
But there was something about Damus that his parents didn't see when he was young. They just thought he was intelligent. But in his mind, he schemed. He wanted the world, and would have it.
So when he was 22, he set out with nothing but a revolver, a knife, a lasso, and the clothes on his back.
"Silly humans," He said to himself as he started off, passing people by.
"Soon I shall rule you, and have my choice of what to feed on."
And then he dissapeared for 3 years, not to be seen again.
Until now.
Rygand
Name: Edmund "Coop" Cooper
Age: 28
Nationality: American
Gender: Male
Appearance: Coop is a somewhat tall and lanky man, with scruffy blonde hair, and blue eyes. He's near always clean shaven, and seems to take care of his appearance to some degree -- though often, due to his work, his face and hands are stained with oil, blood from small cuts and other various bruises. He has a look of boredom about him, as if interested in anything and everything around him.
Clothing: When at the shop and otherwise, he's often dressed quite sharply, in an olive green suit vest with a white undershirt, and a matching pair of trousers, as well as fine leather shoes. When he ventures outside his beloved store, he dons a matching suit jacket, bowler hat, and some fingerless gloves, for whatever reason.
Backstory: Coming from a family of gunsmiths, Coop was his father's apprentice until his timely death some years before. After this, Coop wasted no time in taking over his father's enterprise, the Cooper Arms gun shop. It is the apple of his eye, and he has taken well to his position as the head of the business. He has a handful of workers under him, all trusted men with good gun arms, as one can never be too careful with one's business in these tough times. Well known in its area, the shop has become quite popular with the townspeople.
Coop, as one might've guessed, is a skilled gunsmith, the quality of his work speaking for itself. Most expert in the smithing of revolvers, he not only knows every inch of said guns, but is an expert shot with them as well. His father always taught him that there's no point in making a gun if you can't use it. Though revolvers are his forte, he is of course skilled in making all manners of death dealing devices.
He is currently taking care of his shop, as he always does. But in these unpredictable times, who knows what might come his way? There's always people looking to purchase firepower -- and Cooper Arms is well stocked and prepared to dish it out.
You will start off with a standard revolver, a lasso, and a hunting knife.
Your character format should be:
Name:
Age:
Nationality:
Gender:
Appearance:
Clothing:
Talents:
Backstory*:
*The backstory should give us a general idea of the history of the character, not the whole life story.
You can literally be any human you want to be!
Rewards (such as money and weapons) will be dealt with using a 100 sided die roll. The higher the number, the less valuable of a reward you get. Example: Suppose you're early into it and you get money as a reward. If you rolled a 100, it'd be $2. If you rolled a 1, it'd be $100.
"Demerits", such as getting shot, will also be determined my a 100 die roll. If you get a 1 or a 100, you die for sure, or are injured permanently. Example: You're shot by an evil boss, you roll a 100, depending on where he shot you, you are either dead, or mortally wounded (such as, having to walk with a limp for the rest of the RP).
If you decide to try and go OP on the RP, the NPCs will grow even more OP, cancelling you out.
As a civilian, you will face the hardest road. Economic crisis, rape, street crime, swindling, basically downtown Los Angeles. Treason will run rampant.
Civilians:
The idyllic cattle ranch under the baking hot sun, a flask of whiskey at your hip and lasso on your belt...sounds nice, doesn’t it? In Manifest Destiny, it may not be quite what you’d expect for the frontier, civvie lifestyle. You’ll have the law on your side for the large part, but don’t be fooled into thinking civilians are going to be livin’ it easy street. Minor things like drought, spread of disease, banditry, economic crisis, petty criminals and racist shopkeeps are a fact of life in Exodus in America.
Bandits:
Tired of being beaten down for generations by the ever so slightly corrupt lawmen at the good ol’ homestead? Hate authority and all the taxes that come fresh with it? Slap the side of your stolen horse and become a bandit today! You’ll have all the privileges that come with being a morally inept member of society, such as being able to steal and kidnap, fight for your right (to party?), go on drunken rampages against random towns, and not to mention being the villain! Sound fun? Well, don’t get carried away with that just yet. By going on a roaring rampage of revenge against the West for some minor inconvenience, you’ll experience being hunted down by marshalls and bounty hunters alike, mutiny lead by that guy who’s always given you the evil eye, struggle to manage the logistics of your merry band of psychopaths, face the loneliness of isolation from civilization, and the local wildlife - snakes, mosquitoes, coyotes, and red ants to only name a couple.
It ain’t easy being evil. Don’t say we didn’t warn you.
Marshalls:
What’s important to bear in mind is that this, the morally just path, will not always yield the most rewards. As long as human nature exists, NPCs may try to subvert your path, rip you off, feed you bad info. Just because you wear a fancy hat, doesn’t mean that all will bend their knee to you. Threats will come thick and fast, as even the most minor of problems will be made out to be a massive fucking deal by some conniving old house wife too lazy to push her own drunkard husband into line. Yeah, really. Think twice before accepting a bounty to pursue gang members, as you may need to take on fresh supplies for you to stand the slightest chance of getting there. Starvation, sun-sickness, death of your dearest mount Martha, and ammunition shortages will become issues along the way.
The world of Red Dead Redemption is a cruel one. For the Marshalls, even more so.
The world of Manifest Destiny is that of Red Dead Redemption’s. Three “regions” (New Austin, West Elizabeth, and Nuevo Paraiso) make up the world.
New Austin:
New Austin is the “most Texan” region in all of Manifest Destiny. It’s inhabitants will use mass amounts of slang. Contains extremely conservative principles. What you consider “southern hospitality”, they consider moral code. If you ask for a discount in any given hotel, depending on how drastic the change is, they will give you the aforementioned discount. The terrain is unique, consisting of grassy plains, that eventually spread out into desert, and back again. The areas of New Austin are: Gaptooth Ridge, Rio Bravo, Cholla Springs, and Hennigan’s Stead. Gaptooth Ridge is a rather desert-y area with only two major settlements, Tumbleweed (which is even a ghost town) and Rathskeller Fork, which is crime ridden. Rio Bravo, on the other hand, is mainly scrub with two settlements, and a military fort. These settlements are named Benidict Point and Plainview. The fort is called Fort Mercer. Cholla Springs is primarily grasslands and prairies. It contains one small and one large settlement: Ridgewood Farm, and Armadillo. Hennigan’s Stead is the most diverse region in New Austin: with dry and arid lands that can flatten out into grassy highlands. What really makes Hennigan’s Stead shine, is it’s settlements: MacFarlane’s Ranch, and Thieves’ Landing.
Nuevo Paraiso: The Mexican region of The Western Border States is, by far, the largest. And is mostly a desert terrain. It’s made up of 3 regions: Punta Orgullo, Perdido, and Diez Coronas. Punta Orgullo consists of three major towns: Nosalida, Escalera (the current capitol of Nuevo Parasio), and Tesoro Azul. Punta Orgullo is like the rest of Nuevo Parasio: Desert. Perdido is the largest and most mountainous of the three regions. It’s mountains towards the south end create a unique landscape that houses the second largest population of cougars in The Western Border States. Perdido’s major settlements are perhaps the most interesting. Chuparosa, the second largest town in Nuevo Parasio, is in western Perdido. Las Harmanas, a small settlement, ridden with rattlesnakes and armadillos, is directly east of the pre-mentioned Chuparosa. Agave Viejo, the smallest town in all of Nuevo Paraiso. The final, smallest region in Nuevo Paraiso is Diez Coronas. Like the rest of the Mexican region, there is nothing but desert. It’s main, rather small settlements are Casa Madrugada, El Presidio (which is a fort), El Materdoro, and Torquemada.
West Elizabeth:
West Elizabeth is the smallest region of The Western Border States, made up of two regions: the Great Plains, and Tall Trees. The Great Plains are arguably the most safe, with Blackwater, the most civilized settlement in all of the Western Border States. The Great Plains are simply large plains. Tall Trees is an extremely forested area with three towns: Manzanita Post, Conchinay, and the Pacific Union R.R. Camp.
The Story:
The story will be determined by the players. Each decision will dramatically impact each and every outcome. Therefor, the story will never have a definite end, nor structure.
___________________________
Already Posted Characters:
kyle
Name: Bruce Wynn the 8th
Age:45
Nationality: French
Gender:Male
Appearance:http://duskskully.deviantart.com/#/d2piuhy the only guy in that pic but with black hair
Clothing: just go by the link above, after he gets out of prison and changes out of his jail clothes
Talents:sharp shooter, master planer, smokes and drinks, and is a Two Faced man, by two faced I mean acts good but is really bad
Back story: Bruce was borned into a wealthy french family but lost it all in gambling for a lot more. He then turned to a life of crime to get all his money back he was caught at age 29 and got out at age 45. Bruce is now a good guy. A good guy that is two faced and is still evil
Mr.Chocobo
Name: Damus Riech
Age: 25
Nationality: American, Italian decent
Gender: Male
Appearance: Dorian Gray like (from League of Extraordinary Gendlemen). Youthful, handsome. Long dark hair. Has a smile that can melt hearts. But his dark, almost black, eyes appear to be hiding something. Some horrible truth that contridicts his pleasant and refined manner. Teeth are filed to points.
Clothing: He wears a light gray suit, well fitted.
Talents: He is a master at manipulating people. He is a genius in that sense. He is an ace shot with a pistol, but most bigger guns illude his ability. He is rather thin, so not overly strong. But he is deceptively fast,
And do not get close to him. He bites.
Backstory:
Born to an Italian merchant living in America with a beautiful wife, he had an easy life growing up. It was obvious he had a knack for learning, and he always seemed to get what he wanted, but in the harsh life that is the west thats not always a useful thing.
Eventually, his parents died. Nothing special happened to kill them, they just both died of age and consumption.
But there was something about Damus that his parents didn't see when he was young. They just thought he was intelligent. But in his mind, he schemed. He wanted the world, and would have it.
So when he was 22, he set out with nothing but a revolver, a knife, a lasso, and the clothes on his back.
"Silly humans," He said to himself as he started off, passing people by.
"Soon I shall rule you, and have my choice of what to feed on."
And then he dissapeared for 3 years, not to be seen again.
Until now.
Rygand
Name: Edmund "Coop" Cooper
Age: 28
Nationality: American
Gender: Male
Appearance: Coop is a somewhat tall and lanky man, with scruffy blonde hair, and blue eyes. He's near always clean shaven, and seems to take care of his appearance to some degree -- though often, due to his work, his face and hands are stained with oil, blood from small cuts and other various bruises. He has a look of boredom about him, as if interested in anything and everything around him.
Clothing: When at the shop and otherwise, he's often dressed quite sharply, in an olive green suit vest with a white undershirt, and a matching pair of trousers, as well as fine leather shoes. When he ventures outside his beloved store, he dons a matching suit jacket, bowler hat, and some fingerless gloves, for whatever reason.
Backstory: Coming from a family of gunsmiths, Coop was his father's apprentice until his timely death some years before. After this, Coop wasted no time in taking over his father's enterprise, the Cooper Arms gun shop. It is the apple of his eye, and he has taken well to his position as the head of the business. He has a handful of workers under him, all trusted men with good gun arms, as one can never be too careful with one's business in these tough times. Well known in its area, the shop has become quite popular with the townspeople.
Coop, as one might've guessed, is a skilled gunsmith, the quality of his work speaking for itself. Most expert in the smithing of revolvers, he not only knows every inch of said guns, but is an expert shot with them as well. His father always taught him that there's no point in making a gun if you can't use it. Though revolvers are his forte, he is of course skilled in making all manners of death dealing devices.
He is currently taking care of his shop, as he always does. But in these unpredictable times, who knows what might come his way? There's always people looking to purchase firepower -- and Cooper Arms is well stocked and prepared to dish it out.